Brave. Sir Gawan has advantage on saving throws against being frightened
Multiattack. Gawan can make three attacks. two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage
Leadership. (Recharges after a Short or Long Rest) . For 1 minute, Sir Gawan can utter a special command or warning whenever a non-hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Sir Gawan. A creature can benefit from only one Leadership die at a time. This effect ends if Sir Gawan is incapacitated.
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Description
An ambitious and frustrated sailor. He came from a navy family and got expelled because of gambling. Gawan was embittered after the event and was exiled by his family. Gawan joined a group of buccaneers and quickly rose through their ranks thanks to his skills. Being a Thamaryan, nobles, guilds, and commoners have sought his services. His ship’s name is The Great Auk, named after a species of penguins that are large as a sea elephant and inhabit one island close to Thamarya. These penguins are associated with good luck. Gawan was hired by the Verdant Company in a job that seemed easy. Nothing of honor remains in this man
Comments