Medium Aberration, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 22 (2d12 + 4)
Speed 30 ft., Walk 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common, Deep Speech
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Multiattack. The corrupted sea minions makes two melee attacks, each one with a different weapon to choose from.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Many things can go wrong at sea, and the two corrupted sea minions are but one example. They were initially ordinary crew members, but their greed got the best of them, and they opened a cursed chest instead of waiting for Captain Gawan or Godoy. They are now doomed to exist in their current shapes, which they have grown accustomed to

Captclumsy

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