Small Undead, Any Good Alignment
Armor Class 12 Natural
Hit Points 22 (3d8 + 9)
Speed 50 ft.
STR
2 (-4)
DEX
16 (+3)
CON
10 (+0)
INT
2 (-4)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +4, Stealth +5
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning
Condition Immunities Poisoned
Senses Darkvision 30 ft., Unknown Sniffer - Can smell nearby humans and mimics to discern difference, helping them locate their next victim. , Passive Perception 10, Passive Perception 14
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Senses. The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Mimic's Regeneration. The Mimic will heal 1D4 hit points at the start of the turn. (Max uses 4 until next Mimic's Feast)

Mimic's Feast. The Mimic can devour a corpse to regenerate a lost limb and / or regain 1d6 hit points.

Actions

Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Claw. Melee Weapon Attack: +3 to hit, 1d6+3 damage, Slashing Damage

Bite. Melee Weapon Attack: +3 to hit, 1d6+3 damage, Piercing Damage

Tongue Whip. Ranged Weapon Attack:  +3 to hit, 1d4+2 damage, Piercing Damage

Monster Tags: undeadmonstrositybeast companion

Manzilol

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