Armor Class
12
Natural
Hit Points
22
(3d8 + 9)
Speed
50 ft.
STR
2
(-4)
DEX
16
(+3)
CON
10
(+0)
INT
2
(-4)
WIS
14
(+2)
CHA
10
(+0)
Skills
Perception +4, Stealth +5
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning
Condition Immunities
Poisoned
Senses
Darkvision 30 ft., Unknown Sniffer - Can smell nearby humans and mimics to discern difference, helping them locate their next victim. , Passive Perception 10, Passive Perception 14
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Senses. The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Mimic's Regeneration. The Mimic will heal 1D4 hit points at the start of the turn. (Max uses 4 until next Mimic's Feast)
Mimic's Feast. The Mimic can devour a corpse to regenerate a lost limb and / or regain 1d6 hit points.
Actions
Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Claw. Melee Weapon Attack: +3 to hit, 1d6+3 damage, Slashing Damage
Bite. Melee Weapon Attack: +3 to hit, 1d6+3 damage, Piercing Damage
Tongue Whip. Ranged Weapon Attack: +3 to hit, 1d4+2 damage, Piercing Damage
Comments