Large Ooze, Neutral Evil
Armor Class 13 Natural armor
Hit Points 96 (19d6 + 12)
Speed 25 ft.
STR
16 (+3)
DEX
8 (-1)
CON
25 (+7)
INT
5 (-3)
WIS
4 (-3)
CHA
5 (-3)
Damage Vulnerabilities Cold, Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Poisoned
Senses Tremorsense 120ft, Passive Perception 8
Languages Slime
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

slimy Fortitude. If damage reduces the slime to 0 hit points, it must make a Constitution saving throw with a DC of  9+ the damage taken, unless the damage is frozen or from a critical hit. On a success, the slime  to 1 hit point instead.

Slime consumption : when It touches another slime it Consumes it.(add the health of the slime consumed  to the biggest one)

slimy Budding.every time the slime takes damage when its lower than half health , it must make a Constitution saving throw with a DC of 6+ the damage taken if it succeeds it spawns a  medium basic slime with a maximum of two slimes.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (3d6 - 3) bludgeoning damage.

Bonus Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (3d6 - 3) bludgeoning damage.

or

acid absorption: if it is on a square that has biological life it consumes it Hit: 4 (2d6) acid damage. It then heals for half the damage it did

Description

slime move with a jiggly bounce 

Habitat: ArcticDesertForestMountain

Theoriginaldragonman

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