Gargantuan Dragon (Chromatic), Lawful Evil
Armor Class 22 (natural armor)
Hit Points 533 (26d20 + 260)
Speed 60 ft., Burrow 60 ft., Fly 120 ft., Swim 60 ft.
STR
30 (+10)
DEX
14 (+2)
CON
30 (+10)
INT
21 (+5)
WIS
20 (+5)
CHA
26 (+8)
Saving Throws DEX +10, CON +18, WIS +13, CHA +16
Skills Deception +16, Intimidation +16, Perception +21, Performance +16, Stealth +10
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Tremorsense 300 ft., Truesight 120 ft., Passive Perception 31
Languages Common, Draconic, Elvish, Undercommon
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Gifted Form (Recharges after a Short or Long Rest). If Chloracridara would be reduced to 0 hit points, she instead reverts to her ancient green dragon form, her current hit point total resets to 350 hit points, she recharges her Breath Weapon, and she regains 2 expended uses of Legendary Resistance. 

Legendary Resistance (4/Day). If Chloracridara fails a saving throw, she can choose to succeed instead.

Unusual Nature. Chloracridara doesn’t require food or drink.

Actions

Multiattack. Chloracridara makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 13 (2d12) poison damage.

Claw. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage plus 9 (2d8) poison damage. If the target is a Huge or smaller creature, it is grappled (escape DC 21) and is restrained until this grapple ends. Chloracridara can have only one creature grappled this way at a time.

Tail. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.

Breath Weapon (Recharge 5–6). Chloracridara exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the creature takes 78 (12d12) poison damage and is now poisoned for one minute. On a successful save, the creature takes half as much damage.

Bonus Actions

Quick Attack. Chloracridara can make one claw or tail attack against a nearby creature.

Legendary Actions

Chloracridara can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Chloracridara regains spent legendary actions at the start of her turn.

Attack. Chloracridara makes one Claw or Tail attack.

Toss Aside (Costs 2 Actions). Chloracridara throws a creature she has grappled up to 200 feet in any direction away from her. A creature being thrown this way can use their reaction to brace themselves by making a DC 26 Strength or Dexterity saving throw, reducing the damage they would take by the total of their roll on a success. A creature that takes fall damage because of this attack assumes all 200 feet of damage, even if they hit the surface before then.

Wing Attack (Costs 2 Actions). Chloracridara beats her wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. Chloracridara can then fly up to half her flying speed.

Arcane Daggers (Costs 3 Actions). Chloracridara creates four daggers of magical force. Each dagger hits a creature of Chloracridara’s choice she can see within 120 feet of her, dealing 12 (1d6 + 8) force damage to its target, then disappears. Creatures struck this way must then pass a DC 21 Constitution Saving Throw or become poisoned for one minute.

Description

Chloracridara is an ancient female green dragon who lives in the partially standing temple to Corellon Larethian in the ruined Eaerlanni settlement of Mhiilamniir. 

Rabidly paranoid, Chloracridara claimed the whole city and its environs as her domain, making it too hazardous for elven pilgrims to visit any of the temples. Her paranoia began to wane as her number of followers grew, turning the old ruins into a massive garden of roses and beauty, now called New Mhiilamniir; the grandest tourist destination for high-paying nobles & adventurers within the High Forest.

In both size and power, chromatic greatwyrms exceed even ancient dragons. The energy of their breath weapons courses over their bodies and glows under their scales, and elemental forces rage around them when they exert their wrath. Their power can raze a city to the ground, destroying buildings and defenders alike. After being granted this power from Nicol Bolas, she serves as one of the 4 commanders in his army of dragonkind, ready to make their move when the time is right...

FyredustOfTheZodiac

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