Large Celestial, Chaotic Neutral
Armor Class 23 Natural Armour
Hit Points 337 (18d20 + 150)
Speed 60 ft.
STR
28 (+9)
DEX
19 (+4)
CON
24 (+7)
INT
3 (-4)
WIS
13 (+1)
CHA
22 (+6)
Saving Throws STR +17, CON +15, CHA +14
Damage Immunities Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Poisoned, Prone
Senses Truesight 160 ft, Passive Perception 24
Languages Celestial
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Gravity Well. At the start of each round of combat all creatures hostile to the void angel that are within 120 feet of it must make a Strength 23 saving through or be pulled 15 feet towards the void angel. This ability also makes all movement that is not directly towards the angel is halved.

Light Eater. The Void angel's ravenous hunger for celestial energy has granted it the ability to absorb light. When the Void Angel is hit by radiant damage rather than taking damage it gains temporary HP equal to half of the radiant damage dealt.

Animalistic hunger. The Void Angel is driven by a singular drive to consume the most powerful thing in its vicinity. At the end of the round it shall choose its next target to whichever creature dealt the most damage to it. It can also be lured around with large amounts of energy.

Opportunist. When a hostile creature enters the space of the void angel it can make a slam attack as a reaction.

Magic Resistance. The Void Angel has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The solar's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:

At will: detect evil and good (range of 5 miles), Absorb Elements

3/day each: pulse wave, gravity sinkhole, gravity fissure

1/day each: reality break, dark star, Ravenous void

Actions

Multiattack. The Void angel makes three Slam or Void Bolt attacks (or any combination as long as the total is three).

Slam. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 27 (3d12 + 9) force damage.

Void Bolt. Ranged Spell Attack: +14 to hit, range 120 ft., one target. Hit: 32 (5d12) Force Damage

Summon Voidling. Summoning: The Void angel summons 1d6 worth of voidlings

Consume. The Void angel can attempt to consume a dead creature, when doing so the void angel must roll a d20 and on a 1 or a 2 the targeted creature is consumed. Until the Void angel is defeated the only way of reviving a consumed creature is through the wish spell.

 

Bonus Actions

If the Void Angel casts a spell as its action it may make a singular slam or void bolt attack as a bonus action

Legendary Actions

Legendary Resistance (3/Day). If the Void Angel fails a saving throw, it can choose to succeed instead.

Ravenous Beam (2/day, costs 2 legendary actions). The void angel can fire a beam of energy in a line that is 10 feet wide and 60 feet long any creature caught in this beam must make a DC:25 Constitution save or take 12d10 force damage and be pulled 10 feet towards the void angel, if a creature succeeds the saving throw they take half damage and do not get pulled.

Cast Spell. The Void Angel can cast a spell from its innate spellcasting list.

Description

With inky black wings and a body that appears to contain the night sky itself these celestials have suffered a fate worse than falling, their desire for power and power born through the consumption of other planar beings caused them to be severed from their divine realms and into the void between the planes. Once cast out the once divine being becomes consumed with a ravenous hunger seeking to fill the infinite void left behind in them.

Previous Versions

Name Date Modified Views Adds Version Actions
4/14/2024 3:57:59 PM
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Eastytheinfernal

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