Gravity Well. At the start of each round of combat all creatures hostile to the void angel that are within 120 feet of it must make a Strength 23 saving through or be pulled 15 feet towards the void angel. This ability also makes all movement that is not directly towards the angel is halved.
Light Eater. The Void angel's ravenous hunger for celestial energy has granted it the ability to absorb light. When the Void Angel is hit by radiant damage rather than taking damage it gains temporary HP equal to half of the radiant damage dealt.
Animalistic hunger. The Void Angel is driven by a singular drive to consume the most powerful thing in its vicinity. At the end of the round it shall choose its next target to whichever creature dealt the most damage to it. It can also be lured around with large amounts of energy.
Opportunist. When a hostile creature enters the space of the void angel it can make a slam attack as a reaction.
Magic Resistance. The Void Angel has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The solar's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:
At will: detect evil and good (range of 5 miles), Absorb Elements
3/day each: pulse wave, gravity sinkhole, gravity fissure
1/day each: reality break, dark star, Ravenous void
Multiattack. The Void angel makes three Slam or Void Bolt attacks (or any combination as long as the total is three).
Slam. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 27 (3d12 + 9) force damage.
Void Bolt. Ranged Spell Attack: +14 to hit, range 120 ft., one target. Hit: 32 (5d12) Force Damage
Summon Voidling. Summoning: The Void angel summons 1d6 worth of voidlings
Consume. The Void angel can attempt to consume a dead creature, when doing so the void angel must roll a d20 and on a 1 or a 2 the targeted creature is consumed. Until the Void angel is defeated the only way of reviving a consumed creature is through the wish spell.
If the Void Angel casts a spell as its action it may make a singular slam or void bolt attack as a bonus action
Legendary Resistance (3/Day). If the Void Angel fails a saving throw, it can choose to succeed instead.
Ravenous Beam (2/day, costs 2 legendary actions). The void angel can fire a beam of energy in a line that is 10 feet wide and 60 feet long any creature caught in this beam must make a DC:25 Constitution save or take 12d10 force damage and be pulled 10 feet towards the void angel, if a creature succeeds the saving throw they take half damage and do not get pulled.
Cast Spell. The Void Angel can cast a spell from its innate spellcasting list.
Description
With inky black wings and a body that appears to contain the night sky itself these celestials have suffered a fate worse than falling, their desire for power and power born through the consumption of other planar beings caused them to be severed from their divine realms and into the void between the planes. Once cast out the once divine being becomes consumed with a ravenous hunger seeking to fill the infinite void left behind in them.
Previous Versions
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