Armor Class
15
(earth)
Hit Points
18
(2d10 + 8)
Speed
30 ft.
STR
14
(+2)
DEX
9
(-1)
CON
18
(+4)
INT
3
(-4)
WIS
3
(-4)
CHA
1
(-5)
Damage Resistances
Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities
Acid, Necrotic, Poison
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Necrotic Absorption. Whenever the boneling is subjected to necrotic damage, it takes no damage and instead regains a number of hit points equal to the necrotic damage dealt.
Magical Weapon. The boneling's attacks are considered magical.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8(1d10+3) bludgeoning damage and 2(1d4) necrotic damage.
Description
A skeleton, encased in packed earth and rock, imbued with deathly magic. Capable of inflicting staggering damage with clublike arms, but is rather clumsy, seemingly even simpler than the main construct it spawned from.
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