Huge Dragon, Typically Lawful Neutral
Armor Class 17 Natural armor
Hit Points 30 (5d12 + 5)
Speed 40 ft., Burrow 10 ft., Fly 40 ft.
STR
17 (+3)
DEX
10 (+0)
CON
17 (+3)
INT
17 (+3)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws STR +7, CON +7
Skills Investigation +6
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning
Damage Immunities Acid
Condition Immunities Paralyzed, Petrified, Poisoned, Stunned
Senses Darkvision 60 ft., Tremorsense 120 ft., Passive Perception 12
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Concrete Skin. The dragonite can't be stunned.

Actions

Action Name. Enter the description for your action.

Tail Swipe. Melee Weapon Attack-: +5 to hit, reach 10 ft., 1 target. Hit: 5 (1d12 + 2) [bludgeoning] damage. 

Claws. Melee Weapon Attack-: +2 to hit, reach 5 ft., 1 target. Hit: 6(1d10 + 3)[slashing] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A concrete dragonite is similar to its other dragonite kin in the sense that it is a smaller dragon. Often found in abandoned human cities, it is reclusive and doesn't like visitors.

 

Because it can't be stunned, some people say it is already as dumb as rocks, given that its skin is literally concrete.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: HillUnderdarkUrban

TheGarrett4

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