Special Trait Name. Black Mass it slowly pulls enemies closer until killed
Spellcasting. The Adult goblin hand is a 3-level spellcaster. Its spellcasting ability is [11] (spell save DC 4, +3 to hit with spell attacks). The [adult goblin hand] has following [sorcerer] spells prepared:
Cantrips (at will): [hand of defense], [big boom]
1st level (#2 slots): [twista,h], [ancient sign curse]
Action Name. aims to kill
Action Melee Attack. charge grab: +#12 to hit, reach 100 ft., 1 target. Hit: 1 (20d 2+ 3) [damage type] damage.
Action Ranged Attack. deadly finger: +15 to hit, range #4/35 ft., #2 target. Hit: 2 (20d#2 + 3) [damage type] damage.
it uses a extra move
Reaction Name.attacks in retaliation
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a goblin hand with flesh and bone showing
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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