Large unknown, Any Evil Alignment
Armor Class 2
Hit Points 2 (2d4)
Speed
STR
2 (-4)
DEX
2 (-4)
CON
2 (-4)
INT
2 (-4)
WIS
2 (-4)
CHA
2 (-4)
Saving Throws CON −2
Damage Resistances Acid
Condition Immunities Deafened
Senses Passive Perception 2
Languages elvish
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Black Mass it slowly pulls enemies closer until  killed

Spellcasting. The Adult goblin hand is a 3-level spellcaster. Its spellcasting ability is [11] (spell save DC 4, +3 to hit with spell attacks). The [adult goblin hand] has following [sorcerer] spells prepared:
Cantrips (at will): [hand of defense], [big boom] 
1st level (#2 slots): [twista,h], [ancient sign curse] 

Actions

Action Name. aims to kill

Action Melee Attack. charge grab: +#12 to hit, reach 100 ft., 1 target. Hit: 1 (20d 2+ 3) [damage type] damage. 

Action Ranged Attack. deadly finger: +15 to hit, range #4/35 ft., #2 target. Hit: 2 (20d#2 + 3) [damage type] damage.

Bonus Actions

it uses a extra move

Reactions

Reaction Name.attacks in retaliation

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a goblin hand with flesh and bone showing

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

ertboy

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