Huge Undead, Any Alignment
Armor Class 14 Natural
Hit Points 40 (8d10 + 4)
Speed 45 ft.
STR
14 (+2)
DEX
12 (+1)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Skills Intimidation +2
Damage Resistances Necrotic, Slashing
Condition Immunities Deafened, Petrified
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Rib Bone. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Inflicts 5 damage to self when getting a rib bone if it’s from the same their own body. 

Teeth. Ranged Weapon Attack: +4 to hit, range 75ft., one target. Hit: 5 (1d6 + 2) piercing damage. Inflicts 3 damage to self when getting a teeth if it’s from the same their own body.

Fling. Ranged Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. This can only happen after taking six different times of martial or ranged attacks. Not magical attacks. 

Bonus Actions

Reconstruct. healing technique: (3d6 + 2) this action can only be done twice. This ability can regenerate the lost bones of the giant. Causes Impaling Rebuke not be able to happen for one round. 

Reactions

Impaling Rebuke. If the bone giant takes more than 15 damage from one attack, it can make the following attack as its broken bones fly at its foe. Attack: +2 to hit, range 75 ft., one target. Hit: 5 (2d6 + 2) piercing and restraints the target. Target must succeed on DC 12 strength to unrestrain itself. 

Previous Versions

Name Date Modified Views Adds Version Actions
4/14/2024 10:26:02 PM
3
1
1
Coming Soon

Monster Tags: undead

Habitat: HillUnderdark

Flyingant125

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