Medium unknown, Chaotic Evil
Armor Class 15 Natural armour
Hit Points 120 (7d10)
Speed 40 ft., (Hover)
STR
5 (-3)
DEX
10 (+0)
CON
18 (+4)
INT
12 (+1)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws CON +7, CHA +7
Skills Stealth +7
Damage Immunities Cold, Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 120ft., Passive Perception 20
Languages Common, Deep Speech
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Telepathy. Chiaroscuro can telepathically communicate with a creature it can see within 120ft. 

 

Shielded mind. Chiaroscuro is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.

Frightening presence. Every creature which starts its turn within 5ft of Chiaroscuro must succeed on a DC15 Wisdom Saving throw or become frightened for 1 minute. After a successful save the creature becomes immune to this trait.

Vulnerability. If a creature uses its action to sing, perform music, or recite a literature piece within 120ft of Chiaroscuro it loses his Devour Creativity ability until the end of its next turn.

 

Actions

Devour Creativity. Chiaroscuro targets one creature within 30ft. The target must succed on a DC15 Wisdom Saving throw. On a failure the target takes 3d6 psychic damage, on a succes half damage.

Possession (Recharge 5/6). Chiaroscuro targets one creature within 5ft. The target must succed on a DC13 Charisma Saving throw or be possessed; Chiaroscuro then disappears, and the target is incapacitated and loses control of its body. Chiaroscuro gets access to the target's knowledge, class features and proficiencies.

Withering Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17(3d6 + 3) [necrotic] damage. 

 

Bonus Actions

Painting Jump. As a bonus action Chiaroscuro can enter/leave a subdimension via paintings. Others are unable to follow him.

Disengage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Zsomborpinter

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