Medium Undead, Neutral Evil
Armor Class 10 Natural armor
Hit Points 26 (3d10 + 9)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60’, Passive Perception 10
Languages All All languages it knew in life, but cannot speak All languages it knew in life, but cannot speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Senses: dark vision 60’

 

Actions

 

Claw Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. 

Seep Blood.  Once a target is wounded, the blood man attempts to seep its corrosive blood into its target.  Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage and the target must make a DC 10 Con saving throw or be exhausted.

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TheDestroyer54378

Comments

Posts Quoted:
Reply
Clear All Quotes