Medium Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 60 (8d8 + 6)
Speed 20 ft.
STR
16 (+3)
DEX
9 (-1)
CON
16 (+3)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws CON +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The door is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the door must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the door remains motionless, it is indistinguishable from a normal door. When standing against a wall it can appear as part of the construction.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. The target must succeed in a DC 13 dexterity save or be grappled. While grappled in this way, a creature is restrained. Escape DC 13.

Reactions

Defensive Slam. The door can make a Slam attack against an enemy who misses it with a melee attack.

Defensive Block. The door swings open to give 3/4 cover (+5) to an ally who is targeted with an attack. 

Description

This enchanted door, created by spellcasters to protect their lairs, might be mistaken for a mimic, but it is a mindless construct and much more resilient.

magicinitiate

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