Antimagic Susceptibility. The door is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the door must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the door remains motionless, it is indistinguishable from a normal door. When standing against a wall it can appear as part of the construction.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. The target must succeed in a DC 13 dexterity save or be grappled. While grappled in this way, a creature is restrained. Escape DC 13.
Defensive Slam. The door can make a Slam attack against an enemy who misses it with a melee attack.
Defensive Block. The door swings open to give 3/4 cover (+5) to an ally who is targeted with an attack.
Description
This enchanted door, created by spellcasters to protect their lairs, might be mistaken for a mimic, but it is a mindless construct and much more resilient.
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