Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Drow Manipulation. The spider has disadvantage against any Charisma saving throw caused by a Drow.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 13 Constitution saving throw or lose the ability to gain hit points by any means, including magical means, for one minute. If the creature succeeds on the saving throw, they cannot be affected by this infliction for the next 24 hours by this spider.
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