Keen Smell. The bunyip has advantage on Wisdom (Perception) checks that rely on smell.
Hold Breath. The bunyip can hold its breath for up to an hour.
Multiattack. The bunyip makes two attacks: one with its fangs and one with its claws.
Tusks. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Chilling Howl (1/day).The bunyip howls. Every creature within 30 feet must succeed on a DC 13 Constitution saving throw. On a fail, the targets are Paralyzed. On a success, the targets are Frightened.
Description
Bunyips are gigantic aquatic marsupial predators resemble a gigantic otter with proportions like a bear. They also have walrus like fangs. Bunyips are always found in rivers, billabongs, and lakes in the Deathlands, where they ambush creatures who go near them. Due to their mottled brown and tan fur, these creatures are hard to spot. This helps the Bunyip because, if a creature comes close to it, the bunyip lets out a chilling howl. The prey is then paralyzed, and the Bunyip feasts. Bunyips are natural creatures and were not created by the fiendish incursion. Like most native creatures, they have lost much to the demons. The eternal fire evaporated much of their pools, and the Wastrilith have also helped in the habitat destruction. Luckily (or unluckily, depending on your perspective) the bunyips are still surviving well enough in the southern forest and the plains near the coast, where the plentiful Aussie Gnome, kangaroo, and Mihirung prey still allow for easy feasting. If the demons aren’t held back though, the grasslands will eventually fall. Luckily for Bunyips, some individuals have started hunting demons and dwelling on land.
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