Medium Monstrosity
Armor Class 14
Hit Points 13 (3d8)
Speed 60 ft.
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

slave to dyoutie. The AOLA is summoned by a sea abomination.

 

 
 
Actions

Poisoned Spines. Melee Weapon Attack: +9 to hit, reach 6 ft., 1-3 targets. Hit: 9 (1d10 + 4) piercing damage + 45 poison damage.

Buzzsaw tooth. Melee Weapon Attack: +7 to hit, reach 2 ft., 1 target. Hit: 33 (5d10 + 5) slashing damage. 

 

 
 
Bonus Actions

Enter the description for how bonus actions work for your monster here.

 
 
Reactions

Reaction Name. Enter the description for your action.

 
 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

 
 
Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

 
 

Description

Enter a general description for your monster here.

 
 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

 
 

Habitat: Underwater

d10theif

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