Gang begging- {It's a poor man's world} The Begger has advantage on an attack roll against a creature if at least one other Begger is within 5 feet of the creature and isn't dead.
The Begger gets a +4 to all charisma rolls if another Begger is within 20ft of the Begger and is in sight of target creature.
The Begger gets +1 to wisdom rolls if another Begger is within 50ft of the Begger.
The Begger gets an additional +1 bonus to intimidation for each Begger within sight of the target creature.
Blessed be thy Begger- {every good god pities a Begger, every evil god enjoys their shows} The Begger gains +5 hp within 200ft of any good faction god or god temple. The Begger gains an additional action within 200ft of any evil faction god or god temple.
(Rat) Stench- {The aura of death hangs over that one... oh wait they just haven't showered in years.} All non-Begger creatures within 5ft of the Stench afflicted creature or area including the creature afflicted must make a DC 13 constitution saving throw, if failed target gains conditions: Blinded for 4 turns, poisoned for 3 turns, stunned for 1 turn, frightened for 1 turn after stun wears off. afflicted creature can use a reaction to toss ten gold coins to the Begger to disengage and avoid stunned condition.
All non-Begger creatures within 20ft of the Stench afflicted creature for 3 turns must make a DC 10 constitution saving throw, if failed creature gains poisoned condition for a turn.
Rat Stench is unique to these Beggers and it gives rat creatures advantage on attack rolls within 5ft of the Rat Stench afflicted Creature.
humble- {Their kindness will put you to shame} For every 30GP in their inventory they get a +1 to their charisma stat.
Cove dweller- {The cove is their love, The cove is their safety} While in the cove a Begger gains Blindsight with a 20ft radius. The Begger also gains +3 to dexterity inside the cove.
Rat lover- {I mean it's self explanatory} These Begger's have 2 pet diseased giant rats which doubles the radius of Stench on any creature they are touching. (These rats only take damage as long as they are not on the Begger.
Speak to animals (Rats only)- {This Begger has spent many years living amongst the rats thus learning how to communicate effectively with them) The rats are their eyes and ears.
Begging Beast for aid. (costs 1 action + 1 bonus action) The Begger can make a wisdom roll [1d20] to call upon a beast to aid them for 10 turns: 1-3 (two diseased giant rats race to the Begger's side), 4-6 (5 diseased giant rats race to the Begger's side) , 7-10 (8 diseased giant rats race to the Begger's side), 11-15 ( 2 diseased giant rats, 4 wolves and 1 panther race to the Begger's side), 16-19 (2 dire wolves race to the begger's side) 20 (1 giant scorpion races to the Begger's side)
Walking stick. (costs 1 action) Basic melee weapon attack [1d20]+3. to hit, reach 5ft., one creature. On Hit: deals [2d8] +1 bludgeoning damage. target must make a (DC 13 con saving throw), if failed target takes an additional [2d4] poison damage.
Ball of bug filth. (costs 1 action) Ranged Weapon Attack: [1d20]+2. range 5/60ft, one creature or AOE. On hit: creature takes [1d6] (-1 for each 10ft away target creature is) bludgeoning damage and becomes wet for 3 turns and gains Rat Stench for 6 turns . target creature must make a (DC 13 con saving throw), if failed target creature takes [1d12] poison damage. If lands on surface, surface becomes greasy (creatures on this terrain must make a DC 10 dex saving throw once a turn) and a difficult terrain (1ft of movement costs 2ft of speed on this terrain. any creature in 10ft of landing point must make a dex saving throw or become wet for 1 turn and gains Rat Stench 3 turns. Attracts 3 diseased giant rats into the battle on impact on ground.
Command Pet Rat. (costs 1 action) This Begger commands one of it's pet Diseased Giant Rat to attack, grapple or jump onto any target creature.
Command Rat pack. (costs 1 action + 1 bonus action) This Begger commands all Diseased Giant Rats within 40ft to rush to, or attack any target.
Beggers holler- {They scream from their heart} (Costs 1 bonus action) Frighten all creatures that can see the Begger unless they succeed a wisdom roll against the Begger's intimidation roll.
Begging for help- {all who hear the Begger’s wail, will feel the pain of the Beggers} (costs 1 bonus action) they call for help bringing any 2 Begger creatures 200ft away into the battle 1 turn after cast (killing or incapacitating Begger before they appear will stop other Begger creatures from joining battle) (cooldown 4 turns)
Ex: cast turn- waiting turn- beggers join turn
Attackers pity- Beggers can use a (reaction) against a melee attack to make a DC 16 charisma saving roll to take half the damage of the attack.
Rat shield- Begger Beast Tamer if hit, can use a bonus action to negate damage as long as there are at least 5 Diseased giant rats within a 10ft radius of the Begger Beast tamer. (The 5 Diseased giant rats will die instantly after use)
Rat bite back- Begger Beast Tamer (Rat Favored) if about to be hit, Can use a bonus action to make a rat 5ft from the melee attacker bite the attacker without using an action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Beggers are everywhere and persistent, they always are in the know and always know who has money.
These Beggers have spent much time with the beasts they are favored by and so they look to beasts to protect, guide and nourish them.
Put a lot of them in a campaign with murder hobos and watch as they're murdered by hobos.
Turn them into a side mission and use my future boss monsters Begger king and Begger god.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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