Huge Construct, Unaligned
Armor Class 22 Natural Armor
Hit Points 125 (10d12 + 30)
Speed 20 ft.
STR
24 (+7)
DEX
8 (-1)
CON
25 (+7)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws STR +10, CON +10
Skills Athletics +10
Damage Vulnerabilities Lightning
Damage Resistances Force, Necrotic, Thunder
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60ft, Passive Perception 12
Languages Any its creator chooses to give it
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Self-Destruct. If a Clockwork Goliath's health falls below 10% of its max HP then on it's next turn it will blow up in a explosion of medal scraps with a 10 ft radius dealing 8d6 of slashing plus another 8d6 of fire damage.

Immutable Form. The clockwork spy is immune to any spell or effect that would alter its form.

Actions

Multiattack. The Clockwork Goliath makes four slam attacks, two buzzsaw attacks or two cannon attacks 

Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 21 (4d8 + 10) bludgeoning damage. 

Buzzsaw. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 14 (3d6 + 10) slashing damage. 

Cannon ball. Ranged Weapon Attack: +5 to hit, range 60/180 ft., 1 target. Hit: # (4d10 + 5) bludgeoning damage.

Description

Clockwork goliaths are huge golems created to destroy anything in there path. They are fueled by ligthning magic, and may deliver very powerful ligthning enhanced blows. They don't use elaborated strategy in combat and usually just throw their fists at any creature in range.
A clockwork goliath is 20 feet tall and weighs about 8,000 pounds.

TheHoodedHero

Comments

Posts Quoted:
Reply
Clear All Quotes