Self-Destruct. If a Clockwork Goliath's health falls below 10% of its max HP then on it's next turn it will blow up in a explosion of medal scraps with a 10 ft radius dealing 8d6 of slashing plus another 8d6 of fire damage.
Immutable Form. The clockwork spy is immune to any spell or effect that would alter its form.
Multiattack. The Clockwork Goliath makes four slam attacks, two buzzsaw attacks or two cannon attacks
Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 21 (4d8 + 10) bludgeoning damage.
Buzzsaw. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 14 (3d6 + 10) slashing damage.
Cannon ball. Ranged Weapon Attack: +5 to hit, range 60/180 ft., 1 target. Hit: # (4d10 + 5) bludgeoning damage.
Description
Clockwork goliaths are huge golems created to destroy anything in there path. They are fueled by ligthning magic, and may deliver very powerful ligthning enhanced blows. They don't use elaborated strategy in combat and usually just throw their fists at any creature in range.
A clockwork goliath is 20 feet tall and weighs about 8,000 pounds.
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