Limited Telepathy. Using telepathy, the bee can telepathically communicate with any bee within 60 feet of it.
Magic Resistance. The bee has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The bee's innate spellcasting ability is Intelligence (spell save DC 13). It can use it's equipment to cast a number of spells, requiring no material components.
1/day each: dancing lights, mage hand, minor illusion, mirror image, major image, clairvoyance
Sting. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: d6 poison damage.
Tranquilising Gas (Recharge 5–6). The Bee releases a tranquilising agent at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target is stunned. The target can repeat the save at the end of each of their turns.
Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the bee wears or carries is invisible with it.
Telekinetic Shove. As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw DC 13 or be moved 5 feet toward you or away from you. A creature can willingly fail this save.