Tiny Beast, Lawful Neutral
Armor Class 15
Hit Points 14 (4d4 + 4)
Speed 5 ft., Fly 60 ft.
STR
3 (-4)
DEX
20 (+5)
CON
13 (+1)
INT
16 (+3)
WIS
12 (+1)
CHA
14 (+2)
Skills Investigation +4, Perception +3, Stealth +7
Senses Darkvision 60 ft., Passive Perception 13
Languages Telepathy
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Limited Telepathy. Using telepathy, the bee can telepathically communicate with any bee within 60 feet of it.

Magic Resistance. The bee has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The bee's innate spellcasting ability is Intelligence (spell save DC 13). It can use it's equipment to cast a number of spells, requiring no material components. 

1/day each: dancing lights, mage hand, minor illusion, mirror image, major image, clairvoyance

Actions

Sting. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: d6 poison damage.

Tranquilising Gas (Recharge 5–6). The Bee releases a tranquilising agent at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target is stunned. The target can repeat the save at the end of each of their turns.

Bonus Actions

Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the bee wears or carries is invisible with it.

Telekinetic Shove. As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw DC 13 or be moved 5 feet toward you or away from you. A creature can willingly fail this save.

Habitat: Forest

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