Air Form. The elemental can enter a hostile creature's space and stop there.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Choking Maelstrom (Recharge 4–6). Each creature in the dervish's space must make a DC 13 strength saving throw. On a failure, a target takes 9 (2d8 + 2) bludgeoning damage. A successful save results in the target taking half damage. In addition, the target must make a DC 13 constitution check or be incapacitated by choking on the whirling dust. The target suffers no immediate damage but is unable to speak, cast spells, move, or take any hostile action as they are trying breathe. Each subsequent round that they remain in the space they may save again.
Description
A bone dervish is an animated whirlwind of bone and dust and sand. It can turn itself into a screaming cyclone, creating a whirlwind that batters and chokes creatures even. It is not undead, instead it is an air elemental.
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