Armor Class 20 Natural Armor
Hit Points 250 (40d10)
Speed 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
14 (+2)
CHA
3 (-4)
Saving Throws STR +9, CON +7, WIS +6
Damage Vulnerabilities Bludgeoning
Damage Immunities Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Blinded, Charmed, Deafened, Frightened, Stunned
Senses Darkvision 120, Tremorsense 30, Passive Perception 21
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Reflective Surface: Whenever the golem is targeted by a spell, the caster must succeed on a DC 12 intelligence saving throw or the spell is reflected back to target the caster.

Spellcasting. The golem is a 5th-level spellcaster. Its spellcasting ability is wisdom (spell save DC 19, +11 to hit with spell attacks). The golem has following spells prepared:

3/day: Thunderwave (at 3rd level), Thunder Step

1/day: Destructive Wave, Shatter (at 8th level

 

Mechanics:

resonating: A resonating creature has vulnerability to thunder damage and cannot be affected by the spell Silence. creatures with the resonating debuff lose it at the end of their next turn.

Resonant Barrier: The barrier resonator has a shield of 50 temporary hit points. While it has this shield, it is immune to all damage except thunder unless it is hit by a creature with Radiant Resonance.

Radiant Resonance: At initiative count 20, two players of the Barrier Resonator's choice will recieve Radiant Resonance. While they have this buff, both creatures emit a 10 foot aura of light and damage sources created by them deal half damage to the resonator. While these two creatures stand within each other auras, their attacks automatically break the shield of the Barrier Resonator 

 

Actions

Spellcasting: the golem casts a spell it can cast from its spell list, then makes two Singing Slam or Resonance Beam attacks

Singing Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 16 (2d10 + 5) bludgeoning damage. 

Resonance Beam. Ranged Spell Attack: +10 to hit, range 120 ft., 1 target. Hit: 13 (2d8 + 4) radiant damage. On a hit, the target is inflicted with Resonating.

 

World_TNT

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