Small Monstrosity, Unaligned
Armor Class 11
Hit Points 33 (6d6 + 12)
Speed 20 ft.
STR
7 (-2)
DEX
12 (+1)
CON
15 (+2)
INT
6 (-2)
WIS
16 (+3)
CHA
12 (+1)
Skills Medicine +5, Perception +5
Damage Resistances Poison
Senses Passive Perception 15
Languages Pokemon, understands Common but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Feelers: The Audino can sense the emotions of any creature while it is touching it with one of its feelers that isn't an undead or a construct, that has an Intelligence score of 3 or higher, and that isn't incapacitated. It knows the general mood and physical health of the creature, as well as if its under the effects of any poison or disease. The Audino can't use its feelers while deafened.

Healer: Nonhostile creatures within 20 feet of the Audino have advantage on saving throws against poison damage and being poisoned. If a creature that's currently blinded or deafened is within 20 feet of the Audino, the creature can use its action to make a Constitution check, the DC being that of the originating effect or spell that caused it, ending the condition on itself on a success. Once per day, as an action, the Audino can touch one willing creature and end either a poison or a disease affecting it.

Innate Spellcasting: The Audino's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: bless, cure wounds, goodberry, spare the dying
1/day each: aid, lesser restoration

Keen Hearing: The Audino has advantage on Wisdom (Perception) checks that rely on hearing.

Regenerator: The Audino regains 4 hit points at the start of each of its turns if it has at least 1 hit point.

Actions

Heal Pulse: The Audino chooses one willing creature within 30 feet. That creature magically regains 10 (3d6) hit points.

Hyper Voice (Recharge 5-6): The Audino lets out a resounding cry that affects all hostile creatures within 30 feet of it that can hear it. Each creature must make a DC 13 Constitution saving throw, taking 9 (2d8) thunder damage on a failed save, or half as much damage on a successful one.

Pound: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage.

Previous Versions

Name Date Modified Views Adds Version Actions
2/3/2024 1:58:13 AM
2
1
1.0
Coming Soon
4/20/2024 9:31:15 PM
12
1
1.1
Coming Soon

Habitat: GrasslandUrban

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