Medium Humanoid (Cursed), Any Chaotic Alignment
Armor Class 16 Hide and shield
Hit Points 56 (8d8 + 24)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +7
Skills Athletics +7, Intimidation +5, Survival +5
Senses Darkvision 60, Passive Perception 12
Languages Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Sure footed: The Beastial's hooves or paws and their muscular legs are well adapted to difficult terrain, and they have advantage on dexterity saves vs. any spell or attack that would cause them to lose their footing and become prone.

Howling Challenge: The Champion can issue a challenge to any other creature within 60 feet. This creature has disadvantage on any attack roll against any target other than the Beastial Champion for 1 minute or until the champion is killed or incapacitated. If the target is within 5 feet of the champion and tries to make an attack against another target, the champion can make a free attack of opportunity against them with advantage.

Actions

Multi-Attack: The Beastial can make two melee attack using it's weapon, or a gore or bite attack.

Axe / Sword / Morning star: Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 6) [Slashing or Bludgeoning] damage. 

Gore: Melee Attack: +8 to hit, range 5 ft., 1 target. Hit: 7 (1d6 + 4) [Piercing or Bludgeoning] damage. If the Beastial moves more than 20 feet before attacking with their gore the damage increases to  14 (3d6 + 4) [Piercing or Bludgeoning] damage.

Bite: Melee Attack: +8 to hit, range 5 ft., 1 target. Hit 6 (1d4+4) [Piercing] damage.

Bonus Actions

Ferocious attack: When the beast man hits with a melee weapon attack, they can, as a bonus action make a bite attack 

Reactions

Charge: On any turn that the Beastial completes it's turn within melee range of a target after having taken the Dash action and move at least 20 feet, it can make a Gore attack as a reaction.

Description

The Beastial's are a race of humanoids that were are the result of the energies of the Far realm leaking into the material plane and corrupting the wild men of the outlands by mutating them and combining them with the beasts of the forest and field. While their appearance's can vary wildly they have horns of some sort, generally possess sharp fangs or needle like teeth, and have animal like legs that end in hooves or paws. Their heads resemble those of animals mixed with humanoids, and they often have fur. They stand between 5 and 7 feet tall and are generally muscular. Their minds have been deteriorated by their mutations, leaving them somewhere between human knowledge and animalistic instincts. 

Beastial's can and do reproduce in the normal ways, however sometimes those humans who live too near corrupted areas, or who have been exposed to the energies of the farm realm may have children which are born as Beastials rather than human. 

The Beastial Champions are some of the largest and most ferocious members of their herd or tribe, and often act as leaders of hunting parties or small raiding bands. 

Monster Tags: humanoid

Habitat: ForestGrasslandHillMountain

Maxjade

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