Small Dragon, Chaotic Neutral
Armor Class 15 Natural Armour
Hit Points 36 (8d6 + 8)
Speed 60 ft., Fly 60 ft., Walk 60 ft.
STR
8 (-1)
DEX
14 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
11 (+0)
CHA
13 (+1)
Skills Perception +2
Damage Resistances Fire
Senses Darkvision 60 ft, Passive Perception 2
Languages Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aura of Alertness. Creatures within 60 feet of the coffee dragon have advantage on wisdom (perception) checks. The dragon and creatures within this aura can't be magically put to sleep. This ability is suppressed if the dragon is under the effects of a slow spell.

Caffeine Crash. If the dragon is affected by the slow spell, it also has disadvantage on all attack rolls until the spell effect ends.

Innate Casting. The dragon can innately cast the following spells, requiring no material components: 1/day: haste

 

Actions

 

Bite. Melee weapon attack: + 4 to hit, reach 5 ft., 1 target. Hit: 7 (1 d10 + 2 ) piercing damage.

Breath Weapon ( Recharge 6 ) . The dragon exhales hot coffee vapor in a 30 foot cone. Each creature in that cone must make a DC 11 dexterity saving throw, taking 18 ( 4 d8) fire damage on a failed save, or half as much on a successful one. A creature that fails this saving throw is affected by the haste spell. At the end of each of their turns, they must roll 1d6. On a 5-6 the haste spell ends on them.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This scaly dragon lies curled around a seaming hot cup of coffee. It's scales are a chocolate brown, and it laps up coffee with a long tongue.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2024 4:55:38 PM
1
0
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Coming Soon
mrorion22

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