Tiny Monstrosity, Chaotic Evil
Armor Class 13 (Natural Armor)
Hit Points 22 (4d4 + 12)
Speed 10 ft., Fly 40 ft.
STR
6 (-2)
DEX
16 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
14 (+2)
CHA
3 (-4)
Skills Perception +4
Condition Immunities Frightened
Senses Passive Perception 14
Languages Understands common, but can't speak it
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Forced Transfusion Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 5 (1d4+3) piercing damage and 7 (3d4) necrotic damage.

Wailing Caw The battle crow wails a dreadful cry. Every humanoid and giant within 100 ft. of the crow that can hear the caw must succeed on a DC 12 Wisdom saving throw or be frightened until the cawing ends. The crow must take a Bonus Action on its subsequent turns to continue cawing. It can stop cawing at any time. The cawing ends if the crow is Incapacitated.

While frightened by the crow, a target ignores the cawing of other crows. A creature can repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.

A target that successfully saves is immune to this crow's caw for the next 24 hours.

Stargamer509

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