Armor Class
10
(Cultist Robes)
Hit Points
14
(2d8 + 2)
Speed
30 ft.
STR
10
(+0)
DEX
8
(-1)
CON
10
(+0)
INT
8
(-1)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
WIS +1
Damage Resistances
Necrotic
Condition Immunities
Charmed
Senses
Passive Perception 8
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Cursed Touch. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) necrotic damage. If the target is a creature other than an dragonborn or undead, it must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute.
Description
A weak cultist member.
Formerly normal citizens these people where recruited by a cult whose intentions are unknown. They have been blessed with power by a higher up within the cult.
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