Medium Or Small Humanoid (Any Race), Any Non-Good Alignment
Armor Class 10 (Cultist Robes)
Hit Points 14 (2d8 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
8 (-1)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws WIS +1
Damage Resistances Necrotic
Condition Immunities Charmed
Senses Passive Perception 8
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Cursed Touch. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) necrotic damage. If the target is a creature other than an dragonborn or undead, it must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute.

Description

A weak cultist member.

Formerly normal citizens these people where recruited by a cult whose intentions are unknown. They have been blessed with power by a higher up within the cult.

Monster Tags: NPC

Habitat: ForestUrban

SorcererSilverD

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