Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight.
Flyby The eagle's movement does not provoke attacks of opportunity.
Shapechanger. The Wereeagle can use its action to polymorph into a eagle-humanoid hybrid or into a large eagle, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Multiattack. In eagle form, the wereagle makes two attacks with its talons. In humanoid form, it makes two attacks with its scimitar or longbow. In hybrid form, it can attack like an eagle or a humanoid.
Beak (Eagle or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereagle lycanthropy.
Talon (Eagle or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Scimitar (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Longbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
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Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
A wereeagle is a noble creature that speaks its own language and understands speech in the Common tongue. A mated pair of wereeagles typically has up to four eggs or young in their nest (treat the young as normal wereeagles). The wereeagle is an exquisite specimen of its species known to protect sacred sites.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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