Shapechanger. If Anastrasya isn't in running water or sunlight, she can use her action to polymorph into a Tiny bat, a Medium wolf, or back into her true form. Whele in bat or wolf form, Anastrasya can't speak. In bat form, her walking speed is 7 feet, and she has a flying speed of 30 feet. In wolf form, her walking speed is 40 feet. Her statistics, other than her size and speed is unchanged. Anything she is wearing transforms with her, but nothing she is carrying does. She reverts to her true form if she dies.
Regeneration. Anastrasya regains 10 hitpoints at the start of her turn if she has at least 1 hit point and isn't in sunlight or running water. If Anastrasya takes radiant damage or damage from holy water the trait doesn't function at the start of Anastrasya's next turn.
Spider Climb. Anastrasya can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Vampire Weaknesses. Anastrasya has the following flaws: Forbiddance. Anastrasya can't enter a residence without an invitation from one of the occupants.
Harmed by Running Water. Anastrasya takes 20 acid damage when she ends her turn in running water. Stake to the Heart Anastrasya is destroyed if a piercing weapon made of wood is driven into here heart while she is incapacitated in her resting place.
Sunlight Hypersensitivity. Anastrasya takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on all attack rolls and ability checks.
Animated Weapons. Anastrasya telekinetically wields a longsword that gains the properties of a flying sword that acts on her initiative. While wielded in this way by Anastrasya and within 50 feet of her, the sword has a Strength of 16 and cannot be targeted or damaged by attacks or spells, as though it were a held item. While wielding it, Anastrasya also telekinetically wields a shield that acts as if it were an animated shield while under her control.
Multi-attack. Anastrasya makes two attacks, only one of which can be a bite attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft, one willing creature, or a creature that is grappled by Ludmilla, incapacitated, or restrained. Hit: 6 (1d6+3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Anastrasya regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Claws. Melee Weapon Attack. +6 to hit, reach 5 ft, one creature. Hit: 8 (2d4+3) slashing damage. Instead of dealing damage, Ludmilla can auto grapple the target (escape DC 13)
Charm. Anastrasya targets one humanoid she can see within 30 feet of her. If the target can see Anastrasya the target must succeed on a DC 15 Wisdom saving throw against this magic or be charmed. The charmed target regards Anastrasya as a trusted friend to be heeded and protected. The target isn't under Anastrasya's control, but it takes Anastrasya requests and actions in the most favorable way and lets Anastrasya bite it. Each time Anastrasya or her companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to Anastrasya's Charm for the next 24 hours. Otherwise, the effect lasts 24 hours or until Anastrasya is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect. Anastrasya can have only one target charmed at a time. If she charms another, the effect on the previous target ends.
Children of the Night (1/Day). Anastrasya magically calls 2d4 swarms of bats or swarms of rats, provided that the sun isn't up. While outdoors, Anastrasya can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of Anastrasya and obeying her spoken commands. The beasts remain for 1 hour, until Anastrasya dies, or until she dismisses them as a bonus action.
Lair and Lair Actions
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/17/2024 3:30:50 AM
|
1
|
0
|
--
|
Coming Soon
|
Comments