Large Humanoid (Sorcerer, Wizard), Chaotic Evil
Armor Class 19 Adamantine Plate
Hit Points 108 (1d8 + 4)
Speed
STR
19 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
14 (+2)
WIS
20 (+5)
CHA
15 (+2)
Saving Throws CON +8, CHA +6
Damage Resistances Acid, Necrotic, Radiant
Damage Immunities Bludgeoning
Senses Passive Perception 16
Languages Celestial, Common, Undercommon, Draconic
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Kalashtars is a natural spellcaster. Its spellcasting ability is [Cons] (spell save DC 11, +2 to hit with spell attacks). The Kalashtar has following [Wizard and Sorcerer] spells prepared:
Cantrips (at will): Acid Splash Fire Bolt, Frostbite, Mold Earth, Ray of Frost    
1st level (4 slots): Burning Hands, False Life, Magic Missile, Ray of Sickness, Sleep    
2st level (3 slots): Blindness/Deafness, Lesser Restoration, Magic Mouth
3st level (3 slots): Daylight
4st level (2 slots): Dimension Door, Dominate Beast, [Tooltip Not Found], Storm Sphere, Wall of Fire
5st level (1 slots): Far Step, Wall of Stone

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: DesertHill

Mabik

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