TElEPATHIC MASTER the chain guard can automatically read the thoughts of any humanoid that it can see that isn't protected bye any magic that would prevent this.
MUlTIATTACK the chain guard makes two attacks with its chain and one attack with its psychic blast
CHAIN +8 to hit13(2d10+3)slashing damage the target must succeed on a dc16 strength save or the target is grappled and takes 3d8 thunder damage on a fail and half damage on a save.
PSYCHIC BLAST dc18(int) save or take 3d8 psychic damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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