Keen Smell. The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell.
Spider Climb. The carrion crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The carrion crawler makes two attacks: one with its tentacles and one with its bite.
Tentacles. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 6 (1d4 + 4) poison damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 4) piercing damage.
Swallow. the carrion crawler makes one bite attack against a Medium or smaller target that is paralyzed. If the attack hits, the target is also swallowed. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the carrion crawler and it takes 6 (2d4+1) acid damage at the start of each of the carrion crawler’s turns. A carrion crawler can have only one creature swallowed at a time.
If the carrion crawler takes 15 damage or more on a single turn from the swallowed creature, the carrion crawler must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the carrion crawler. If the carrion crawler dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.
Poison Cloud (recharge 5-6). when hit by a ranged attack the carrion crawler emits a noxious cloud from glands under its many legs. The cloud heavily obscures a 15ft radius around it and persists for 2 rounds. Creatures starting their turn in the cloud must succeed on a DC 15 Constitution saving throw or take 5 (1d4+3) poison damage.
The carrion crawler can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The carrion crawler regains spent legendary actions at the start of its turn.
Bile Spew (recharge 5-6). the carrion crawler sprays a poisonous mucous from its gullet in a 20 ft straight line 5 ft wide. Creatures in the affected area must make a DC 15 Dexterity saving throw or take 6 (1d4+4) poison damage, or half the damage on a successful save. All creatures struck by the bile spew have disadvantage on attack rolls until the beginning of the carrion crawler's next turn due to the noxious stench clinging to them.
Bite. the carrion crawler makes a bite attack.
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