Archfey Ward. The Blade of the Fae has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Blade of the Fae's weapon attacks are magical.
Swift Reflexes. The Blade of the Fae can take one reaction on every turn in a combat.
Multiattack. The Blade of the Fae makes seven attacks: six with its silver rapier and one with its psychic lash.
Silver Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Psychic Lash. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the Blade of the Fae can automatically hit the target with its psychic lash, and the Blade of the Fae can't make psychic lash attacks against other targets.
Teleport. The Blade of the Fae magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
En Guard!. The Blade of the Fae adds 5 to its AC against one melee attack that would hit it. To do so, the Blade of the Fae must see the attacker and be wielding a melee weapon.
Description
The Blade of the Fae strikes a large and imposing figure in the Feywild Courts. These fey nobles are the epitomie of grace and lethal prowess. The Blade of the Fae is a title bestowed upon the highest guardian of the lords of the Fey Courts.
The Blade of the Fae take up a sacred oath to protect thier liege lord mastering both the mind and body. The Blade of the Fae is adorned in resplendent armour they often carry their silver rapiers which they use to protect their liege with swift and deadly precision.
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