Vivifica's Ward. The priest holds the blessing from Vivifica, god of the undying. When the priest is reduced to 0 hit points, in 1 minute it returns to 1 hit point.
Disciple of Life. Whenever the priest uses a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.
Blessed Healer. The healing spells the priest cast on others heals itself as well. When the priest casts a spell of 1st level or higher that restores hit points to a creature other than itself, it regains hit points equal to 2 + the spell's level.
Spellcasting. The priest is a 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The priest has the following cleric spells prepared:
At will: sacred flame, guidance, fire bolt, spare of the dying, resistance
1st level (4 slots): cure wounds, guiding bolt, sanctuary, healing word
2nd level (3 slots): hold person, lesser restoration, silence, blindness/deafness
3rd level (3 slots): mass healing word, revivify, speak with dead, counterspell
4th level (2 slots): death ward, banishment, guardian of faith (fire damage)
Flaming Talon. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 10 (2d10) fire damage and 8 (2d8) radiant damage. When a creature is hit with flaming talon, it has disadvantage on its next saving throw.
Channel Divinity: Preserve Life (1/day). As an action, the priest can restore up to 40 hit points. Choose any creatures within 30 feet of the priest, and divide those hit points among them.
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