Toxic Decay. The first time the zombie takes damage other than psychic, the built up gases inside of it burst from the wounds. Any creature within 5 ft. of the zombie must make a Constitution saving throw with a DC of 10 or become Poisoned for 1 minute. At the end of each of its turns, an affected creature can make a Constitution saving throw ending the effect on a success.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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