Gargantuan Celestial (Angel, Demon), Chaotic Evil
Armor Class 10 Natural Armor
Hit Points 50 (5d10 + 5)
Speed
STR
1 (-5)
DEX
1 (-5)
CON
1 (-5)
INT
3 (-4)
WIS
3 (-4)
CHA
3 (-4)
Saving Throws CHA −2
Senses Passive Perception 6
Languages Can not speak, only roars and sings random words.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shoulders. Angel is always behind you, Demon is always in front of you. When you turn around, their places swap, and if any attack is active, it is changed depending on how you turned.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Energy Ball. Ranged Spell Attack: Shoots an energy ball of infinite range. If the Angel shoots it, it is Song Ball, and does no damage, and if Demon shoots it, it is Fireball and does 1d4 damage.

Energy Pillar. Ranged Spell Attack: The monster takes one turn to create the pillar, then uses it's next turn to push it toward you as a bonus action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Angel will always be behind you, never wanting her eyes away from Demon. She has a devil-like body, with blue fur, wings and a halo, and is always praying to something or someone above it. The Demon will always try to kill anything in its sight. It is a big demonic devil figure, with very sharp teeth, huge claws, and ram horns.

Immortal Nature: Does not require food, water, sleep, or oxygen.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: DemonAngel

PokemonMasterEpikDND

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