Huge Beast, Unaligned
Armor Class 20 Plate armor
Hit Points 200 (1d10)
Speed 30 ft.
STR
25 (+7)
DEX
8 (-1)
CON
18 (+4)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Damage Resistances Bludgeoning, Piercing
Condition Immunities Grappled
Senses Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Siege Monster. The war boar deals double damage to objects and structures.

Sure-Footed: The boar has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Trampling Charge. If the war boar moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the war boar can make one stomp attack against it as a bonus action.

Side Guns. Can only target with half its ranged attacks if the aforementioned target(s) is perpendicular to the creature in question(and or is outside a cone extending from the front of the creature that is as long as the creatures ranged attacks)

Actions

Multiattack. The war boar can make one gore attack, one stomp attack, one Field gun action (for each of its two field guns) and one Swivel Gun action (for each of its two Swivel guns)

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack:+8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Field Gun shot. RangedWeapon Attack: +10 to hit, range 8/80 ft., multiple targets. Hit: 27 (6d6 + 6) force damage. Each creature in a 10-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 6d6+6 force damage on a failed save, or half as much damage on a successful one. this attack takes 2 actions to use (the first action primes the attack and the second action fires it)

Swivel Gun shot. RangedWeapon Attack: +10 to hit, range 4/40 ft., multiple targets. Hit: 27 (3d6 + 6) force damage. Each creature in a 6-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 3d6+6 force damage on a failed save, or half as much damage on a successful one. this attack takes 2 actions to use (the first action primes the attack and the second action fires it)

Frightful Presence. Each creature of the boar’s choice that is within 120 feet of the boar and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the boar's Frightful Presence for the next 24 hours.

Description

"The War Boar,

a brutish tank domesticated and bred by Ram, used to transport the supplies from Rams various facilities to the front lines, or as a war steed fitted with armor and weapons. They are built like walking bunkers fearless and unstoppable, the natural habitat of these things apparently used to be the swamps, plains, and edges of forrest used to be within the war zone, but that was a long time ago, nowadays you won’t find one without a brand on it, I also heard they used to be smaller, half the size they are now, but Ram of course being Ram, bred them to be the ruthless beasts they are today the armor they are clad with also is often decorated to make the war boars look even more beastly adding horns, spikes and other details to elevate it from an already imposing creature into a demon."

-- The Stranger's notes

I did not create this creature all credit goes to Monstergarden 

Previous Versions

Name Date Modified Views Adds Version Actions
4/18/2024 3:01:33 PM
9
1
5e
Coming Soon

Monster Tags: beast companion

Habitat: Urban

hasturthehaughty

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