Gargantuan Dragon (Tabaxi), Lawful Evil
Armor Class 22 (natural armor)
Hit Points 487 (25d20 + 225)
Speed 40 ft., Fly 80 ft.
STR
30 (+10)
DEX
18 (+4)
CON
29 (+9)
INT
18 (+4)
WIS
26 (+8)
CHA
20 (+5)
Saving Throws DEX +12, CON +17, WIS +16, CHA +13
Skills Arcana +11, History +11, Perception +16, Stealth +7
Damage Immunities Cold
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26
Languages Common, Draconic
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Cold Breath. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.

Paralyzing Breath. The dragon exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Spellcasting. Ari is a 17-th Level Druid (Spell Attack +16, DC 24). She can cast the following spells:

At Will: hold person, Wither and Bloom

3/Day: Cone of Coldice stormwall of icesunburstTidal Wave, contagion, freezing sphere

1/Day: bones of the earth, Abi-Dalzim's Horrid Wilting, earthquake, tsunami

Bonus Actions

At Will: misty step

Mythic Actions

When Ari Eld reaches 243 Hit Points or fewer she recieves the following actions:

  • Winter's Fury(Bonus Action). Ari Eld rolls 1d4 and removes counters from a creature equal to the number rolled as she freezes the infection.
  • Mother's Guardian (Reaction). Ari Eld uses her own body as a living shield to take the damage of an attack meant for another creature.

Habitat: MountainUrban

Lich00

Comments

Posts Quoted:
Reply
Clear All Quotes