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Gas-Enhanced Physiology: Boon breathes a powerful gas that increases his physical capabilities. While the gas is available (which is assumed to be always unless his tank is specifically targeted and destroyed), he has advantage on Strength checks and Strength saving throws.
Multiattack. Boon makes two melee attacks with his Exoskeletal Arms.
Exoskeletal Arm: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 18 [rollable](2d10 + 6); bludgeoning damage.
Grapple Cannon (Recharge 4-6): Boon fires a grappling hook to pull himself to a large structure or pull a creature to him. If targeting a creature, the creature must succeed on a DC 16 Strength saving throw or be pulled up to 30 feet toward Boon and be grappled. While grappled in this way, the creature can use its action to make a DC 16 Strength check, freeing itself on a success.
Exoskeletal Strength: Boon's exoskeleton provides him with superhuman strength, allowing him to use the following abilities:
Shockwave Slam (Recharge 5-6): Boon slams the ground, sending a shockwave in a 15-foot radius. All creatures within the area must make a DC 16 Strength saving throw or be knocked prone and take 2d8+6 bludgeoning damage.
Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.
Attack (Costs 1 Action): Boon makes one Exoskeletal Arm attack.
Move (Costs 1 Action): Boon moves up to half his speed without provoking opportunity attacks.
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