Huge Beast, Chaotic Evil
Armor Class 12 Natural armor, fur and hide.
Hit Points 60 (10d10 + 8)
Speed 30 ft., Climb 30 ft. can climb all surfaces, even upside down, with ease.
STR
19 (+4)
DEX
18 (+4)
CON
14 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws DEX +6
Skills Perception +2
Condition Immunities Charmed, Exhaustion
Senses Blindsight 10 ft., Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits
  • Climber: The CaterPillar can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Darkvision (advanced): unlike most beings with Darkvision, this creature can see nearly bright as day in pitch darkness. it can still make out brighter light, however.
Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

Claw. The CaterPillar makes a scratch attack in a 10-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw or take 18 (4d8) slashing damage and be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Reactions

The CaterPillar may be weak to sunlight, as getting caught in a sunbeam seems to lull them to sleep rather quickly. CaterPillars can get distracted easily, maybe cast dancing lights or use prestidigitation to confuse and distract it. The beast will get extremely wild if it gets wet. It will berserk into a rampage, clawing and killing anything in its sight. CaterPillars will typically go for larger pray first and, if full, may become docile. 

Description

CaterPillars are like cats, but extremely large with a long torso stretching around 20ft long. The beast can wrap around you like a snake and constrict. The CaterPillar comes equipped with a double-layered coat for protection, sword-like claws for cutting down any opponents that may attempt to out-maneuver it, and a giant, unhinging jaw that snaps shut like a mousetrap. They also have distinctive, glowing, pale yellow eyes that look nearly celestial. Perhaps this is why there is ancient art of what seems to be people worshipping them as deities.

Lair and Lair Actions

It hides deep within the ruins of the grand library, Land of Lost Knowledge. No being that comes down makes it out to warn of the monster lurking within. Its lair holds every book about everything. Sadly, most books have been shredded entirely, but some remain mostly in tact. It usually spends its time in the CATacombs where it likes to pack any skeletons it leaves into the recesses in neat, orderly groups. Half orcs go here, dragonborns here, kobolds, humans, then goblins over here, and some miscellaneous changeling and shifter skeletons. it sometimes takes these skeletons out to play with them, perhaps taunting its fallen victims beyond the grave.

Monster Tags: Misc Creature

Habitat: Underdark

SirRowdiusOfTheCabbageKingdom

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