Amphibious. Brinewreath can breathe air and water.
Legendary Resistance (2/Day). If Brinewreath fails a saving throw, he can choose to succeed instead.
Siege Monster. Brinewreath deals double damage to objects and structures.
Multiattack. Brinewreath makes two attacks with his Anchor Smash and one with his Mast Sweep.
Anchor Smash. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 30 (3d12 + 8) bludgeoning damage.
Mast Sweep. Melee Weapon Attack: +13 to hit, reach 20 ft., all targets in a line (5 ft. wide). Hit: 24 (3d10 + 8) bludgeoning damage, and each target must succeed on a DC 17 Strength saving throw or be knocked prone.
Call of the Deep (Recharge 5-6). Brinewreath lets out a bellowing call that is answered by sea creatures loyal to him. This summons 2d4 aquatic trolls or large crocodilian humanoids, which appear in the water within 60 feet of him and act on his initiative in the next round.
Brinewreath can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Brinewreath regains spent legendary actions at the start of his turn.
- Detect. Brinewreath makes a Wisdom (Perception) check.
- Anchor Drag (Costs 2 Actions). Brinewreath drags his anchor across the ground or through the water, hitting all creatures in a 15 ft. line extending from him. Each creature in the line must make a DC 18 Dexterity saving throw, taking 30 (3d12 + 8) bludgeoning damage on a failed save, or half as much damage on a successful one.
- Whirlpool (Costs 3 Actions). Brinewreath creates a whirlpool in a 30-foot radius centered on himself if underwater. The area becomes difficult terrain, and each creature other than Brinewreath in the water in that area must succeed on a DC 18 Strength saving throw or take 22 (4d10) bludgeoning damage and be pulled 10 feet toward Brinewreath.
Description
nsformed by a curse into a titan of wrath, ruling the treacherous waters around Seabridge with an iron fist encrusted in barnacles. His rise to power, marked by the accumulation of countless treasures from sunken ships, made him a feared figure among all who traverse the seas of Seabridge. His lair, a cavern filled with the spoils of his dominion, lies deep beneath the waves, guarded by his loyal minions—aquatic trolls, Gatorbacks, and other sea creatures.
Over the centuries, Brinewreath's rule has brought him into constant conflict with the inhabitants of Seabridge. These conflicts stem from his demands for tribute from any vessel passing through his waters, a policy that has led to numerous clashes with the local seafaring community. The people of Seabridge, primarily skilled sailors and fishermen, have long viewed Brinewreath as a scourge—a monstrous relic of an older, wilder world clashing with their attempts to navigate and harness the sea for trade and travel.
As tensions escalated, Brinewreath's grievances grew. He saw the Seabridge inhabitants' efforts to circumvent his rule—whether by technological advancements in shipbuilding that allowed faster, more elusive vessels, or through magical protections conferred by local wizards—as direct threats to his sovereignty. His fury was further fueled by incidents of sabotage against his minions and attempts to plunder the treasures within his underwater trove.
When the call to unite with Valdor Thundermind and the other giant lords came, Brinewreath saw an opportunity not just for greater power, but for securing his domain against the encroachments of Seabridge's inhabitants. The alliance with the dragons, despite historical enmities, promised a new order where the giants could reclaim their supremacy, with the dragons' strength providing a counterbalance to the technological and magical innovations of the Seabridge folk.
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