Gargantuan Beast, Any Evil Alignment
Armor Class 16 Natural Armor
Hit Points 240 (10d20 + 20)
Speed 50 ft., The King of the sea
STR
20 (+5)
DEX
20 (+5)
CON
19 (+4)
INT
20 (+5)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +8, DEX +8
Damage Vulnerabilities Fire; Bludgeoning, Piercing, and Slashing by Silvered Weapons
Damage Immunities Cold, Lightning, Thunder
Condition Immunities Exhaustion, Frightened, Grappled, Restrained, Stunned
Senses Darkvision Underwater gets dark and grim, Passive Perception 12
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Rage. The Kraken can enter rage

Surge. 1d10 electric damage. +8 to hit. The Kraken can send a lightning dome around it when it enters rage.

Squeeze. The Kraken can squeeze through anything bigger than its beak. Or 2x2 feet.

Actions

Slap. Melee attack : +8 to hit. Reack 10 ft. Damage: 1d8 +2 bludgeoning damage. The Kraken slaps you

Bite. Melee Weapon Attack: +8 to hit, reach 3 ft., # target. Hit: 1 (1d10 + 2) Peircing damage. The Kraken bites you.

Ball of lightning. RangedWeapon Attack: +5 to hit, range 5/50 ft., 3 targets if within 10 feet of the first target. Hit: 2 (1d8 + 2) electric damage. The Kraken throws a ball of lightning at you.

Bonus Actions

The Kraken can hide and all attacks have disadvantage against it for the next turn.

Reactions

Grab. The Kraken grabs any ranged attack from the middle of the air and it sends a shockwave dealing 1d6 damage to the sender of the attack.

Legendary Actions

The one of a kind sea monster, the Kraken.

Lightning (Costs 2 Actions). RangedWeapon attack damage: 1d12 + 5. targets: 3. +8 to hit

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A giant squid emerging from the water.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underwater

BryGuy35

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