Armor Class
12
Natural Armor
Hit Points
2
(1d4 - 1)
Speed
0 ft., Fly 25 ft.
STR
4
(-3)
DEX
14
(+2)
CON
8
(-1)
INT
2
(-4)
WIS
3
(-4)
CHA
7
(-2)
Damage Resistances
Lightning, Thunder
Damage Immunities
Poison
Condition Immunities
Grappled, Poisoned, Prone, Restrained
Senses
Passive Perception 6
Languages
Understands Primordial, cannot speak
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Minor Druid Craft. As an action the breeze sprite can cause one of the following effects within a range of 30 ft:
- It creates an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
- It instantly lights or snuffs out a candle, a torch, or a small campfire.
Invisibility. The breeze sprite magically turns invisible until it attacks or uses Minor Druid Craft, or until its concentration ends (as if concentrating on a spell).
Whip. Melee Weapon Attack: -3 to hit, range 10ft, 1 target. Hit: 1 [slashing] damage.
Description
A tiny air elemental, this small puff of air is little more than a bit of primordial energy from the Elemental Plane of Air. At a glance the breeze sprite as a a malleable form from a thin line of smoke to a puffy white cloud to even an unseen but gentle bit of wind.
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