Tiny Elemental, Neutral
Armor Class 12 Natural Armor
Hit Points 2 (1d4 - 1)
Speed 0 ft., Fly 25 ft.
STR
4 (-3)
DEX
14 (+2)
CON
8 (-1)
INT
2 (-4)
WIS
3 (-4)
CHA
7 (-2)
Damage Resistances Lightning, Thunder
Damage Immunities Poison
Condition Immunities Grappled, Poisoned, Prone, Restrained
Senses Passive Perception 6
Languages Understands Primordial, cannot speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Minor Druid Craft. As an action the breeze sprite can cause one of the following effects within a range of 30 ft:

  • It creates an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
  • It instantly lights or snuffs out a candle, a torch, or a small campfire.

Invisibility. The breeze sprite magically turns invisible until it attacks or uses Minor Druid Craft, or until its concentration ends (as if concentrating on a spell).

Whip. Melee Weapon Attack: -3 to hit, range 10ft, 1 target. Hit: 1 [slashing] damage.

Description

A tiny air elemental, this small puff of air is little more than a bit of primordial energy from the Elemental Plane of Air. At a glance the breeze sprite as a a malleable form from a thin line of smoke to a puffy white cloud to even an unseen but gentle bit of wind.

Habitat: Grassland

bagumbo

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