Small Monstrosity, Unaligned
Armor Class 12
Hit Points 39 (6d8 + 12)
Speed 40 ft.
STR
7 (-2)
DEX
14 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
13 (+1)
CHA
1 (-5)
Saving Throws CON +4
Skills Perception +5, Stealth +4
Senses Darkvision 120 ft., Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack. The chupacabra makes two bite attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) piercing damage. 

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. 

Bloodrain. The chupacabra slowly starts to drain your blood. The target must take a DC 15 Constitution saving throw. On a failed save, the target take 4 (1d4 + 2) necrotic damage each turn. The target also starts gaining levels of exhaustion every two turns. On a successful save, the target feels nothing.

Stench. The chupacabra emits a disgusting smell from its pores. All creatures within 30 feet must make a DC 7 Constitution saving throw or feel mildly sick. The sickness takes the form of vomiting and retching. It stops creatures from attacking, but doesn't really do anything else. Creatures with the Keen Smell trait automatically fail on the saving throw. 

 

Description

The Chupacabra strange mammal native to Llamaland’s plains.They resemble a very skinny dog that lacks hair except on its back. They have saber teeth, red eyes, and the ability to drain the blood of their enemies. They also have a natural musk similar to a skunk, but stronger. Despite all these dangerous weaponry, chupacabras are simply scavengers. They follow around velociraptors, deinonychus, and other big predators, and steal scraps from their kills. Chupacabras only live in Llamalandian plains, but they are rumored too also have escaped into the Mytharian semidesert. Mostly, they just hide from other creatures.

MiloXiloscient

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