Armor Class
14
(natural armor)
Hit Points
12
(2d10 + 1)
Speed
30 ft.
STR
12
(+1)
DEX
10
(+0)
CON
13
(+1)
INT
6
(-2)
WIS
9
(-1)
CHA
7
(-2)
Skills
Perception +2
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Passive Perception 11
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The construct guard is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the construct guard must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Water Weakness. The construct guard takes 20 cold damage when it ends its turn submerged in water.
Actions
Poison Arrow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 3 (1d6) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 2 (1d4) poison damage on a failed save.
Description
insert lore here
Comments