Medium Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 12 (2d10 + 1)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
13 (+1)
INT
6 (-2)
WIS
9 (-1)
CHA
7 (-2)
Skills Perception +2
Damage Immunities Poison, Psychic
Senses Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The construct guard is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the construct guard must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Water Weakness. The construct guard takes 20 cold damage when it ends its turn submerged in water.

Actions

Poison Arrow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 3 (1d6) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 2 (1d4) poison damage on a failed save.

Description

insert lore here

Habitat: Urban

Jejejejr

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