Large Dragon, Neutral Evil
Armor Class 16 natural armor
Hit Points 90 (10d12)
Speed 20 ft., Walk 40 ft., Climb 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
17 (+3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +5
Condition Immunities Blinded
Senses Passive Perception 15
Languages Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

Flash attack.(recharge 2-3) The dragon flashes light in a 20-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, On a failed save, the target is blinded for 6 rounds. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the effect ends.

Legendary Actions

 

 

Description

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Previous Versions

Name Date Modified Views Adds Version Actions
4/20/2024 3:09:45 PM
13
2
1
Coming Soon

Habitat: Forest

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