Large unknown, Any Evil Alignment
Armor Class 14 Natural Armour
Hit Points 130 (7d20 + 13)
Speed 65 ft., burrow 40 ft.
STR
22 (+6)
DEX
19 (+4)
CON
30 (+10)
INT
14 (+2)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws DEX +6, CON +12
Damage Vulnerabilities Cold
Damage Resistances Force
Damage Immunities Acid
Condition Immunities Blinded, Frightened, Poisoned, Prone
Senses Darkvision, Passive Perception 16
Languages Common, Draconic, Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Wiked basket: Kobra Kaddabra's basket gives it the 'cower' bonus action, which gives resistance to slashing and bludgeoning while increasing its AC by +2

 

Actions

 

Action Melee Attack. Toxicant Fangs: +4 to hit, reach 15 ft., 1 target. Hit: (4d10+4) acid damage. 

Action Melee Attack: striking lunge:+5 to hit, reach 50 ft.,  16 target. Hit: (2d8 + 1d12) bludgeoning+ acid damage 

Action Ranged Attack. ruse of ooze: +2 to hit, range 20/80 ft., 1 target. Hit: (2d10 + 2) acid damage. Leaves a lingering acid pool

Action Ranged Attack. venomus Hurl: +2 to hit, range 20/60 ft., 2 target. Hit: (3d4 +7) acid damage

Bonus Actions

Hide, Cower, 

Reactions

Acid bearing: when attacked Aciconda releases a small burst of acid, any creature within 5ft must make a Constitution saving throw of DC 12 or take 1D6. On a successful save the target takes half damage.

Attack of Opportunity 

 

Legendary Actions

Iron scaled (Costs 1 reaction). The user takes half damage from all non-magical attacks until the start of its next turn

Toxitone (Costs 1 Action). Gain advantage on grapple checks, when a target is grappled each turn as a free action deal (1d10+4) acid damage

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A huge serpentine creature who is half emerged in a mystic lime and purple wicker basket. it has dark green to burnt yellow scales covering its body and two acidic glowing fangs

Lair and Lair Actions

A humid and moist cave which is 270 by 80ft, at the end of the cave are three pillars of varying heights with a large wicker basket on each pillar, there are six smaller cave entrances (three on each side).

Lair Actions

  • once every four turns the lair can generate illusionary terrain
  • once every three turns, green slime can ooze from the floor halving the speed of all humanoid creatures

 

Habitat: Underdark

Revali_he

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