Huge Dragon, Neutral Evil
Armor Class 19 Natural armor
Hit Points 256 (19d12 + 133)
Speed 30 ft., Fly 80 ft.
STR
25 (+7)
DEX
14 (+2)
CON
25 (+7)
INT
18 (+4)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +13, DEX +8, CON +13
Damage Immunities Fire
Condition Immunities Blinded, Exhaustion, Frightened, Grappled
Senses Passive Perception 20
Languages Draconic
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Fire Breath (Recharge 4–5). The dragon exhales fire in a 60-foot line that is 5-feet wide. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Paralyzing Glare. The dragon targets one creature and meet their gaze, which must be able to see it. The creature must succeed on a DC 18 Charisma saving throw or be paralyzed for 3 turns.

Description

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Habitat: Desert

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