Small Humanoid (Kobold), Chaotic Neutral
Armor Class 13
Hit Points 25 (7d6)
Speed 30 ft., Fly 30 ft.
STR
7 (-2)
DEX
16 (+3)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws INT +1
Skills Arcana +1, Insight +3, Stealth +3, Survival +3
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, Burgsy has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. Burgsy has advantage on an attack roll against a creature if at least one of the Burgsy's allies is within 5 feet of the creature and the ally isn't incapacitated.

Helpful. Burgsy is adept at giving well-timed assistance; they can take the Help action as a bonus action.

Cunning Action. Burgsy's quick thinking allows them to act speedily. On their turn in combat, they can take the Dash, Disengage, or Hide action as a bonus action.

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Description

Burgsy, a strange winged kobold that's wall-eyed and doesn't seem to know how to speak. Yet also seems to have a strange wisdom about them, even when they make Blergh noises. A strange tattoo is inked onto their back between their wings.

Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

MalcerDMed

Comments

Posts Quoted:
Reply
Clear All Quotes