Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
Fleshy Mass. If damage reduces the Bill, Sanctified to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
On a failure, the Formed Flesh collapses into a heap. If another Formed Flesh or similar creature ends it's turn in the mass of flesh, it heals itself for 1d8.
Spike. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Description
Bill, Sanctified used to be human (at least, humanoid). Now, he stands 10 feet tall, with 4 long arms supporting him. His skin hangs off in tatters, replaced for the most part by the flesh of the Buried God.
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