Medium Undead, Neutral Evil
Armor Class 16 Natural armor
Hit Points 70 (10d8 + 20)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
15 (+2)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws INT +4, WIS +2
Skills Arcana +4, Perception +2
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft, Passive Perception 12
Languages Common, Netherese
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting: The Bone Mage Dreadguard is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The Bone Mage Dreadguard has the following spells prepared:

Cantrips (at will): chill touch, mage hand, minor illusion
1st level (4 slots): detect magic, mage armor, ray of sickness
2nd level (3 slots): crown of madness, ray of enfeeblement

Bone Control: As a bonus action, the Bone Mage Dreadguard can animate up to two longsword-wielding skeletons within 30 feet. These skeletons have the statistics of the Skeleton enemy (MM 272).

Necromantic Staff: The Bone Mage Dreadguard wields a necromantic staff, which grants them the ability to control the bones of the fallen. The staff has AC 14, 15 hp, is immune to necrotic damage, and resistant to bludgeoning, piercing, and slashing damage. Only one player can attempt to disable the staff at a time. When successful, the Bone Mage Dreadguard loses its Bone Control ability for 1 round.

Actions

Multiattack: The Bone Mage Dreadguard makes two attacks with its necromantic staff.
- Necromantic Staff: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 4 (1d8) necrotic damage.

Legendary Resistance (3/Day): If the Bone Mage Dreadguard fails a saving throw, it can choose to succeed instead.

Bonus Actions

 

 
Reactions

Bone Shield: When the Bone Mage Dreadguard is hit by a melee attack, it can use its reaction to raise a wall of bone fragments, gaining temporary hit points equal to the damage dealt.

Tactics: The Bone Mage Dreadguard strategically positions itself behind the animated longsword-wielding skeletons, using the protection of the skeletal warriors while casting spells and attacking from a distance. It relies on its Bone Control ability for additional offensive capabilities and uses its necromantic staff to deal damage in close combat. The Bone Mage Dreadguard prioritizes disabling enemies who attempt to disable its staff.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Roamcrijger25528

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